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While it all remains relatively flat - a concession I suspect the puzzler’s heavy reliance on ground-based objects demanded - it offers variety. The terrain varies widely as you move through the different rooms and levels. Scanned, real-world items appear in the game, and it shows a patina of realism covers even the deliberately-fake landscapes. Talos graphics are about average for a current-gen PC/Mac game, which is to say they’re fairly lovely to look at. Because the game has so many areas to explore at the same time, you can always shift rooms or scenery and attack something else … you just don’t want to.īeautiful landscapes serve as your journey’s backdrop
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Most of them are manageable: just difficult enough to make you feel smart, but easy enough to keep you moving forward smoothly.īut if you’re feeling completist, it’s easy to get to the point where even Elohim is suggesting that it’s time to go try something else. It’s a testament to Croteam that these simple elements in combination are able to create puzzles that are sometimes brain-meltingly hard. You use them alone and in combination to open gates, disable lethal machinery, and get to Tetris-like puzzle pieces that, when properly combined, open the locked doors of your environment. The Talos Principle’s tools are straightforward: fans, crystals that refract light, jammers that affect electronics, pressure plates, heavy boxes, and the like.
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Simple mechanics you’ll use in a wide variety of ways