I think granthanich was correctly pointing out that it's easier to do some of these things in other 3D programs (at least more intuitive), and I was just adding that GoZ can eliminate the cumbersome export/import step since the programs communicate directly with each other.ĮDIT: just realized I really should have said "going to another 3D program" since the word "tool" is a bit ambiguous in the context of Zbrush calling meshes "subtools".
![yft files in zmodeler 3 yft files in zmodeler 3](https://gta5mod.net/wp-content/uploads/2019/08/Generic-Car-Parts5.jpg)
yft files can either be dragged from Windows Explorer and dropped into the archive, they'll automatically replace existing files with the same name.
YFT FILES IN ZMODELER 3 HOW TO
OBJ, etc.) Ive seen this video from OpenIV showing how to get some lighthouse to 3DSMax, though Im not sure its this easy with vehicles and dont even know how to locate them in game. Though, Im interested in getting cars, jets and boats off the game to some kind of more universal file type (.FBX. The comment about GoZ was more referring to its ability to send your subtool to another 3D program *Blender/3DSMax/Maya without having to seperately export your mesh as an OBJ or whatever (it sets up a bridge between the applications you register with it). Windows Movie Maker is another best video editing software for YouTube videos, and Microsoft designs it. Hi, today I started using NinjaRipper and successfully ripepd some clothes from the game. Best you could do is duplicate the subtool, and then remove all the bits you dont want, and then merge the reduced part to your original mesh (or duplicate again, convert to insertmesh brush, etc etc).
![yft files in zmodeler 3 yft files in zmodeler 3](https://images.squarespace-cdn.com/content/v1/567064170e4c110e42b13b3e/1465661702881-X3P5JKW409C2JQBY4KDQ/image-asset.png)
AFAIK (and I would love to be shown wrong here because this is one of the most cumbersome things), Zbrush has no way just to select a bunch of faces and CTRL+C/CTRL+V them, that is no direct cut & paste.